11/17/2023 0 Comments Trials in tainted space name cheats![]() Insaneinthemembrane – This cheat code makes Bess’ name Runa. Motherlode – This code gives enough XP to reach the next level. (You must enter again to disable.)īimbo – It forces the Treatment to use the Female effects.īull – This forces the Treatment to use the Male effects.Īmazon – It forces the Treatment to use the Amazon effects. The Tainted Space cheat codes that must be inputted by the player can be done by the following ways:ġ) Use a keyboard and type in the message at any time while playingĢ) Accessing a text input box and submitting the cheat code there.įurfag – This cheat code enables infinite item use for most consumable items. You can only use the cheats while playing in game. There are lots of cheat codes that can be used in Trials in Tainted Space but below we have only the best cheat codes that really work. List of Holiday Content for Trials in Tainted Space.Fated Names for Trials in Tainted Space.The player wants to collect cards so that their score is closest to 21 but doesn't exceed it or to trick the dealer into exceeding 21 and going bust. Appears in the "Treasure Nova" casino on Zheng Shi.Aces are worth 1 or 10 depending on convenience. The dealer also receives to cards with one of them face down. The player can ask for the dealer to Hit Them to receive another card or Stand. The game TiTS simulates the game by giving the player two cards from 6 normal 52 card decks. The entrance to Overseer Maike Office as an alternative to the key card.Ĭonnect all destination points to the source point.īlack Jack, a.k.a 21 Pick-up is a card game that is simulated in Trials in Tainted Space.During the The Kashima Incident quest as an option for hacking the door to the Captain's Ready Room.During the Eye of the Beholder quest as an option for hacking the entrance doors if Steele's I.Q.In the main game, the minigame also appears: This minigame appears in The Silence as a "hacking" minigame for disarming a door and gaining access to an A.I. Clicking on the Reset button will revert the changes back to the default state of the puzzle. Having a source point connected to a destination point by powered lines will "complete a circuit". Rotating a line away from a powered line will "break the circuit", and therefore breaking the connection. Connecting another line with a powered line will have the power travel through that line as well. ![]() When a circuit line "connects" with the source point, "power" from the source will travel through that line. Clicking on a circuit line will rotate it in a counter-clockwise direction. On the grid, there are points that represent a source point (open, green circle with blue dot) and destination points (open, green circle) and the rest of the grid is filled with either non-interactive obstacles (closed, red circle) or variously-shaped circuit lines (open, highlight-colored circle). This minigame is an interactive puzzle which is played on a grid using the main screen as the display. Toggle each light until clicking the last light results in having the entire grid of lights turned Off. In a lock combination of the safe in the Science Quarters during The Kashima Incident.In the bomb disarming sequence during the Stellar Tether adventure. ![]() When a light is clicked, that light will switch between On and Off as well as the lights directly above, below and to the immediate left and right of it. This minigame is an interactive puzzle which is played on a grid using the interface's button system. Select the numbers whose sum will equal the given amount.
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